
On To Richmond

Vol 6 of Avalon Hill's Great Campaigns of the American Civil War

This module has only been tested with HPS's Aide de Camp 2 version 2.07.

This is version 1.00 of this module.

I would greatly appreciate it if you would email me with any corrections or
suggestions you may have.   jimpyle@erols.com

Game Scenario Notes:

I've included setups for Scenarios 1 through 7, Campaign Games 1 through 4 
and a "Master" which shows all units but no setup.  For the Scenarios and 
Campaign Games, the units are in their starting positions.

Reinforcements for Scenarios just off edge of map or near turn record track.
If "within x hexes of" put in the reference hex.

There is a table to convert disorganized Manpower Values to Combat Values.

Class and Piece Value settings:

Class Values
1. Corps or Div-Corps (e.g. III, L, M-L)
2. Command Value (preceded by a C)
3. Tactical Value (preceded by a T)
4. Artillery Value (preceded by an A)

Piece Values
1. Manpower Value (preceded by an M)
2. Combat Value (preceded by a C)
3. Fatigue Level (preceded by an F)
4. Remaining Ammo (preceded by an A;  for campaign games only)

When a unit does an action that requires a change of the first piece 
value, simply double-click the unit to edit the information.  I suggest 
listing disorganized unit Manpower Values in parenthesis, i.e. M(12) as
it is on the counters in the board game.  Thus you don't need to use Fatigue
Markers or Strength Markers.


The exhausted side of the Military Units have a (Ex) following their
name so when you look at a list of a stack, you can tell which ones are
exhausted.  

Getting Started    

Create a folder for your module. It is suggested that the OTR folder is kept
in ADC2's  'Game Sets' folder. 

After picking out a scenario, log in as either listed player.  The units are
already in their starting positions as per the scenario rules.  Breastworks, 
Forts (building and completed), as well and other game markers are in the
"Markers" pool.

I hope you enjoy the game as much as I do.

Jim Pyle
